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Port

Port & Waterway Scene Library

Ports are scanned and modelled one at a time to build 3D scenes of the harbour, channels, turning basins, quays and shoreline structures as a reusable, continuously updatable asset. Reconstruction uses on-site survey imagery and engineering drawings, with quays, bollards, navigation marks, bridges and landmarks modelled at their actual positions, and sea surface lighting and weather adjustable (daylight, night, sea fog, rain, backlight). One scene asset can be delivered for several uses: harbour visuals for a ship handling simulator, the spatial base map for VTS and berthing alerts, and port showcase and investment promotion material; delivery format follows what the receiving system can import and is confirmed during the work planning stage. The scene is rescanned and updated as port construction proceeds, and rebuilt sections can be replaced locally without rebuilding the whole port.

VLM output

A camera moves forward along a waterfront quay past a long warehouse-style terminal building on the left and passenger boats moored along the water's edge on the right, with a harbor skyline and cranes across the water. The clip alternates between RGB camera views and a green LiDAR point-cloud rendering of the same dock scene.

  • Scene TypePort Quay
  • Vessels Visible2-3
  • Vessels MooredYes
  • Water Body VisibleYes
  • Quay Edge BarriersYes
  • Pedestrians PresentNo
  • Lighting ConditionDaytime Overcast

Customer challenges

1

Building port scenes the traditional way is slow and labour intensive, and hard to adjust once the site changes

2

After quay rebuilds, new navigation marks and channel dredging, scenes for simulation and showcase are slow and expensive to update

3

Training, VTS and showcase each build their own base map, so the same port is paid for repeatedly

4

New port areas and new quays have no usable 3D scene before opening, leaving familiarisation and external briefing without a basis

5

Existing 3D port data is mostly engineering drawings or design models and cannot be used directly for simulation and showcase

6

Scene builds are usually one-off deliveries that go stale the moment construction moves, so the investment does not carry forward

Customer benefits

Scenes used for training and showcase match the actual port

Scenes update locally after a port rebuild, so the investment does not go stale with construction

One scene serves several uses, replacing separate base maps for training, VTS and showcase

New port areas and new quays have a usable scene before opening

Scene assets are delivered in full, so the client can rework them or contract maintenance out

Shares a coordinate reference with the port operations products, so vessel positions and events overlay directly

Key features

Per-Port Scene Build

Scans and models each port individually, covering the harbour, channels, turning basins, quays and shoreline structures, with quays, bollards, navigation marks, bridges and landmarks modelled at their actual positions, built in batches to suit budget and expanding port by port.

Environment & Conditions

Sea surface lighting and weather are adjustable across daylight, night, sea fog, rain and backlight, in combinations of time of day and visibility.

Scene Maintenance

Rescans and updates the scene as port construction proceeds, with version management and previous scenes retained, and replaces rebuilt sections locally without rebuilding the whole port.

Multi-Use Delivery

One scene serves simulator harbour visuals, VTS base maps, berthing alert base maps, and port showcase and investment promotion, delivered in the format the receiving system can import and accompanied by a scene asset inventory and usage documentation for independent reuse.

Before & after

Before A simulator's built-in generic port scene that differs from the actual port After — with Linker AI Nexa A scene of the actual port rebuilt from survey data, matching reality in detail
Before Scene updates after a port rebuild are slow and costly After — with Linker AI Nexa Rebuilt sections replaced locally as the scene follows construction
Before Training, VTS and showcase each build their own base map After — with Linker AI Nexa One scene library drawn on for several uses
Before Scene and experience accumulate only after a new quay opens After — with Linker AI Nexa A usable scene ready before a new quay opens
Before 3D port data is engineering drawings and cannot be used directly for simulation and showcase After — with Linker AI Nexa Scenes usable directly for simulation, familiarisation and external showcase